If I can clear that final pod without relying on the grenade, then bingo. Isn't taking damage/grenades undisputably easier?ġ) I tend to not require every grenade and will reserve one for the final pod. 1 Soldier took a grenade, got lightly wounded for 3 days, and instantly got full Will. 3 soldiers at full HP got tired for 12 days, after which they'll get back to 66% Will. In which case, is what I'm saying wrong?Įdit: Just tested again. I hope I don't sound like a dick, but have you never heard about this? Because now I'm thinking no one knows about this. So, you can avoid tiredness by inflicting damage on your units. Taking tired soldiers out lead to panicking, negative traits, and, of course, prolonging their low Will.Īs far as I can see, tiredness is worse than wounds. Tired soldiers need longer rest and only restore back to 66% Will. I mean, even if it's not widely discussed, I'm sure any player would conclude the same findings right? Wounds (generally) heal faster and recover all Will. I thought stuff like this was common knowledge. That and the magic numbers for Will really irk me because they're not rewarding success. I really don't wanna save grenades to damage my own units. I've only seen like two posts talking about purposely damaging your units and that's shocking, considering how detestable this mechanic is. Light wounds heal much faster anyway and they fully recover Will. Sure, you can still take tired guys on missions, but it's so heavily discouraged. Is it really true that the "best" thing to do is just grenade your guys and give them light wounds just so that they don't become tired? Or is the meta to rely on magic numbers for Will? With the infirmary, wounds take even less time to heal. After Lost and Abandoned, one soldier lost 2 HP and got 9 days off while the other three were tired for 12 days. From my limited knowledge, I sincerely have no idea how letting soldiers become tired is better than giving them (light) wounds. I've just started WOTC and did some light reading on these mechanics.
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